

In this dev blog I’m going to go into the design of the thermal systems in KSP2. One gameplay system that we have heard a lot of enthusiasm for is thermodynamics, and thermodynamics is very dear to my heart. As KSP1’s modding community proves, there are thousands of possible features, and dozens of possible approaches to each feature. Different community members have varied perspectives on what features we should add or improve next. Pulling off a successful space mission is really a massively interdisciplinary undertaking. Propulsion – obviously without engines you’re getting nowhere! Mission analysis? Where will you go without an actual mission? How are you steering your rocket without guidance, navigation, and control? Electrical and life support – obviously key. In aerospace, a recurring joke is that every discipline considers their part of the project the most critical to mission success. Keep up with all things Kerbal Space Program 🚀 Thank you all for joining us on this Early Access journey! 🚀 We're working hard to make KSP2 the best it can be. As the song goes, 🎵 things can only get better 🎵. Ask away questions about parts and part systems below.Īs a final note, we understand that KSP2's current state doesn't meet fan expectations. In addition, we'll be hosting a live AMA on Twitch [with Senior Mechanical Concept Designer Chris Adderley (aka Nertea, former KSP1 modder) next week on August 17th at 10am PT / 1pm ET / 6pm BST. We'd also like to share that in the weeks to come, you can expect to see three developer interview videos with three different members of the team, diving deep into:
KERBAL SPACE PROGRAM 2 DOWNLOAD TORRENT PATCH
This patch continues our commitment to resolving the biggest issues faced by our community to set up a solid foundation in preparation for the Science update.

Patch v0.1.4.0 is currently scheduled to go live August 22nd.
